3 Activities
Use a Quote:
(Goldman, 2004)
Start with a quote from a noteworthy person. Journal about what it means to them.
Example: "Courage is the power of the mind to overcome fear"
Benefits
-Open dialogue
-Defining resiliency
-Providing caring and support
Resiliency Awards:
(Goldman, 2004)
Students list characteristics of being resilient. Students choose a classmate that exemplifies qualitites that characteristic. Students are awarded for their positive attribute.
Hitchhiker:
(Bergholz, p. 15)
Theater based game for building life skills.
Participants ride in an imaginary car and demonstrate different emotions.
Goal: Practice understanding/reading emotions.
Develop skills for dealing with others' emotions.
(Goldman, 2004)
Start with a quote from a noteworthy person. Journal about what it means to them.
Example: "Courage is the power of the mind to overcome fear"
Benefits
-Open dialogue
-Defining resiliency
-Providing caring and support
Resiliency Awards:
(Goldman, 2004)
Students list characteristics of being resilient. Students choose a classmate that exemplifies qualitites that characteristic. Students are awarded for their positive attribute.
Hitchhiker:
(Bergholz, p. 15)
Theater based game for building life skills.
Participants ride in an imaginary car and demonstrate different emotions.
Goal: Practice understanding/reading emotions.
Develop skills for dealing with others' emotions.